公表論文・文献リスト

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2012年

WANG, S., ESFAHANI, E., SUNDARARAJAN, V.
"Evaluation of SSVEP as passive feedback for improving the performance of Brain Machine Interfaces"
Proc. IDETC/CIE 2012.

Research in brain-computer interfaces have focused primarily on motor imagery tasks such as those involving movement of a cursor or other objects on a computer screen. In such applica-tions, it is important to detect when the user is interested in moving an object and when the user is not active in this task. This paper evaluates the steady state visual evoked potential (SSVEP) as a feedback mechanism to confirm the mental state of the user during motor imagery. These potentials are evoked when a subject looks at a flashing objects of interest. Four dif-ferent experiments are conducted in this paper. Subjects are asked to imagine the movement of flashing object in a given direction. If...
http://www.me.ucr.edu/~etarkeshesfahan/ASME2012.pdf

RAMI N. KHUSHABAA, LUKE GREENACREB, SARATH KODAGODAA, JORDAN LOUVIEREB, SANDRA BURKEB, GAMINI DISSANAYAKE
"Choice Modeling and the Brain: A Study on the Electroencephalogram (EEG) of Preferences"
J. Expert Systems with Applications, 15 May 2012.

Choice conjures the idea of a directed selection of a desirable action or object, motivated by internal likes and dislikes, or other such preferences. However, such internal processes are simply the domain of our human physiology. Understanding the physiological processes of decision making across a variety of contexts is a central aim in decision science as it has a great potential to further progress decision research. As a pilot study in this field, this paper explores the nature of decision making by examining the associated brain activity, Electroencephalogram (EEG), of people to understand how the brain responds while undertaking choices designed to elicit the subjects’ preferences....
http://dx.doi.org/10.1016/j.eswa.2012.04.084

 

2011年

PAVEL BOBROV, ALEXANDER FROLOV, CHARLES CANTOR, IRINA FEDULOVA, MIKHAIL BAKHNYAN, ALEXANDER ZHAVORONKOV
"Brain-Computer Interface Based on Generation of Visual Images"
PLoS ONE 6(6): e20674 (2011). doi:10.1371/journal.pone.0020674

This paper examines the task of recognizing EEG patterns that correspond to performing three mental tasks: relaxation and 
imagining of two types of pictures: faces and houses. The experiments were performed using two EEG headsets: BrainProducts ActiCap and Emotiv EPOC. The Emotiv headset becomes widely used in consumer BCI application allowing for conducting large-scale EEG experiments in the future. Since classification accuracy significantly exceeded the level of random classification during the first three days of the experiment with EPOC headset, a control experiment was performed on the fourth day using ActiCap.  The control experiment has shown that utilization of high-quality research equipment...
http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0020674

A. STOPCZYNSKI, J. E. LARSEN, C. STAHLHUT, M. K. PETERSEN, & L. K. HANSEN
"A smartphone interface for a wireless EEG headset with real-time 3D reconstruction"
Affective Computing and Intelligent Interaction (ACII 2011)

We demonstrate a fully functional handheld brain scanner consisting of a low-cost 14-channel EEG headset with a wireless connection to a smartphone, enabling minimally invasive EEG monitoring in naturalistic settings. The smartphone provides a touch-based interface with real-time brain state decoding and 3D reconstruction
http://www2.imm.dtu.dk/pubdb/views/publication_details.php?id=6123
 
O. SOURINA, Y. LIU
"A Fractal-based Algorithm of Emotion Recognition from EEG using Arousal-valence model"
In Proc. Biosignals 2011, Rome, 26-29 Jan, pp.209-214, 2011.

Emotion recognition from EEG could be used in many applications as it allows us to know the “inner” emotion regardless of the human facial expression, behaviour, or verbal communication. In this paper, we proposed and described a novel fractal dimension (FD) based emotion recognition algorithm using an Arousal-Valence emotion model. FD values calculated from the EEG signal recorded from the corresponding brain lobes are mapped to the 2D emotion model. The proposed algorithm allows us to recognize emotions that could be defined by arousal and valence levels. Only 3 electrodes are needed for the emotions recognition. Higuchi and box-counting algorithms...
http://www3.ntu.edu.sg/home/eosourina/Papers/OSBIOSIGNALS_66_CR.pdf

M. K. PETERSEN, C. STAHLHUT, A. STOPCZYNSKI, J. E. LARSEN, & L. K. HANSEN
"Smartphones get emotional: mind reading images and reconstructing the neural sources"
1st workshop on machine learning for affective computing (MLAC) at the Affective Computing and Intelligent Interaction (ACII 2011)

Combining a 14 channel neuroheadset with a smartphone to capture and process brain imaging data, we demonstrate the ability to distinguish among emotional responses reflected in different scalp potentials when viewing pleasant and unpleasant pictures compared to neutral content. Clustering independent components across subjects we are able to remove artifacts and identify common sources of synchronous brain activity, consistent with earlier findings based on conventional EEG equipment. Applying a Bayesian approach to reconstruct the neural sources not only facilitates differentiation of emotional responses but may also provide an intuitive interface for interacting with a 3D rendered model of...
http://www2.imm.dtu.dk/pubdb/views/publication_details.php?id=6124
 
 
 
Emotiv Experimenter, An experimentation and mind-reading 
 
application for the Emotiv EPOC, Princeton University 2011
MICHAEL ADELSON
This report describes the development and features of 
 
Experimenter, an application based on the EEG capabilities of the 
 
Emotiv EPOC headset. As a research tool, Experimenter allows a 
 
variety of experiments based on classic stimulus-presentation 
 
paradigms to be run using the Emotiv. Unlike most EEG setups, 
 
however, Experimenter not only records data but also attempts 
 
online analysis and classification of the incoming data stream. 
 
With the proper experimental setup, then, Experimenter can be used 
 
as a simple mind-reading application. Experiment and application 
 
design, sample procedures, classification techniques, results, and 
 
technical details are discussed.
read more »
http://compmem.princeton.edu/experimenter/
 
 
Vol. 6, No. 2 (2011) 107 – 133. (in press)
P. INVENTADO, R. LEGASPI, M. SUAREZ, M. NUMAO
Many researchers have shown the effectiveness of affective ITS for 
 
supporting student learning. Support provided to students is 
 
usually presented through pedagogical agents capable of expressing 
 
emotions through facial expressions, gestures and synthesized 
 
speech. Dialogue content is important as it contains information 
 
that will help the student learn new information, further 
 
understand concepts or correct misconceptions. Although these 
 
interventions are based on existing theories, there are still 
 
cases when feedback may not fit students as they are very diverse 
 
and can be in very different contexts. One very important aspect 
 
to consider is how students appraise the feedback given by an 
 
ITS....
read more »
http://emotiv.com/researchers/www.apsce.net/ICCE2010/papers/c1/sho
 
rt%20paper/C1SP165.pdf
 
ABE: An Agent-Based Software Architecture for a Multimodal Emotion 
 
Recognition Framework 9th Working IEEE/IFIP Conference on Software 
 
Architecture (WICSA), 187-193, 2011
GONZALEZ-SANCHEZ, J., CHAVEZ-ECHEAGARAY, M.E., ATKINSON, R. 
 
BURLESON, W
The computer's ability to recognize human emotional states given 
 
physiological signals is gaining in popularity to create 
 
empathetic systems such as learning environments, health care 
 
systems and videogames. Despite that, there are few frameworks, 
 
libraries, architectures, or software tools, which allow systems 
 
developers to easily integrate emotion recognition into their 
 
software projects. The work reported here offers a first step to 
 
fill this gap in the lack of frameworks and models, addressing: 
 
(a) the modeling of an agent-driven component-based architecture 
 
for multimodal emotion recognition, called ABE, and (b) the use of 
 
ABE to implement a multimodal emotion recognition...
read more »
http://dx.doi.org/10.1109/WICSA.2011.32
 

2010年

 
P-300 Rhythm Detection Using ANFIS Algorithm and Wavelet Feature 
 
Extraction in EEG Signals, Proceedings of the World Congress on 
 
Engineering and Computer Science Vol 1, 963-968, 2010
JUAN MANUEL RAMíREZ-CORTES, VICENTE ALARCON-AQUINO, GERARDO 
 
ROSAS-CHOLULA, PILAR GOMEZ-GIL, JORGE ESCAMILLA-AMBROSIO
P300 evoked potential is an electroencephalographic (EEG) signal 
 
obtained at the central-parietal region of the brain in response 
 
to rare or unexpected events. In this work, an experiment on the 
 
detection of a P-300 rhythm for potential applications on brain 
 
computer interfaces (BCI) using an Adaptive Neuro Fuzzy algorithm 
 
(ANFIS) is presented. The P300 evoked potential is obtained from 
 
visual stimuli followed by a motor response from the subject. The 
 
EEG signals are obtained with a 14 electrodes Emotiv EPOC headset. 
 
Preprocessing of the signals includes denoising and blind source 
 
separation using an Independent Component Analysis algorithm. The 
 
P300 rhythm is detected...
read more »
http://emotiv.com/researchers/www.iaeng.org/publication/IMECS2010/
 
IMECS2010_pp963-968.pdf
 
 
 
A User Study of Visualization Effectiveness Using EEG and 
 
Cognitive Load, Computer Graphics Forum Proc. of IEEE EuroGraphics 
 
Symposium on Visualization (EuroVis) 30(3) 201
E.W. ANDERSON, K. C. POTTER, L. E. MATZEN, J. F. SHEPHERD, G. A. 
 
PRESTON, C. SILVA
Effectively evaluating visualization techniques is a difficult 
 
task often assessed through feedback from user studies and expert 
 
evaluations. This work presents an alternative approach to 
 
visualization evaluation in which brain activity is passively 
 
recorded using electroencephalography (EEG). These measurements 
 
are used to compare different visualization techniques in terms of 
 
the burden they place on a viewer’s cognitive resources. In this 
 
paper, EEG signals and response times are recorded while users 
 
interpret different representations of data distributions. This 
 
information is processed to provide insight into the cognitive 
 
load imposed on the viewer. This paper describes the design...
read more »
http://www.sci.utah.edu/~eranders/
 
 
Rehabilitation and Restoration of Hand Control following Stroke 
 
Using Ipsilateral Cortical Physiology, Dissertation, Washington 
 
University in St Louis 2010
SAM B. FOK, RAPHAEL SCHWARTZ, CHARLES D. HOLMES
Stroke and traumatic brain injury (TBI) cause long-term, 
 
unilateral loss of motor control due to brain damage on the 
 
opposing (contralateral) side of the body. Conventional 
 
neurological therapies have been found ineffective in 
 
rehabilitating upper-limb function after stroke. Brain computer 
 
interfaces (BCIs), devices that tap directly into brain signals, 
 
show promise in providing rehabilitation but remain in research. 
 
Also, BCIs cannot work if the target signals have been eliminated 
 
due to injury. Therefore we present a novel BCI, the IpsiHand, 
 
which combines advances in neurophysiology, electronics, and 
 
rehabilitation. Recent studies show that during hand movement, 
 
the...
read more »
http://aac-rerc.psu.edu/wordpressmu/RESNA-
 
SDC/2011/04/27/ipsihand-direct-recoupling-of-intention-and-
 
movement-washington-university-in-st-louis/
 
 
Predicting student emotions resulting from appraisal of ITS 
 
feedback, Research and Practice in Technology Enhanced Learning, 
 
 
 
 
Emotional instant messaging with the Epoc headset, M.S thesis., 
 
University of Maryland, Baltimore County, 2010, 114 pages; 1488509
WRIGHT, FRANKLIN PIERCE
Interpersonal communication benefits greatly from the emotional 
 
information encoded by facial expression, body language, and tone 
 
of voice, however this information is noticeably missing from 
 
typical instant message communication. This work investigates how 
 
instant message communication can be made richer by including 
 
emotional information provided by the Epoc headset. First, a study 
 
establishes that the Epoc headset is capable of inferring some 
 
measures of affect with reasonable accuracy. Then, the novel 
 
EmoChat application is introduced which uses the Epoc headset to 
 
convey facial expression and levels of basic affective states 
 
during instant messaging sessions. A study compares the 
 
emotionality...
read more »
http://www.slideshare.net/fwrigh2/emochat-emotional-instant-
 
messaging-with-the-epoc-headset
 
 
 
 
Biosignals with the Emotiv EPOC headset : a review, Université de 
 
Mons, web presentation
CASTERMANS, T
Critical evaluation of collection of biosignals using Emotiv EPOC
read more »
http://www.slideshare.net/iMALorg/detecting-biosignals-with-the-
 
 
emotiv-epoc-headset-a-review
 
 
Theta Rhythm (emotion) and the aphpa rhythm (attention) EEG, 
 
Foundations’s Dr Jordi Mas I Manjon (online 2011)
DR JORDI MAS I MANJON
Extensive studies of EPOC for detection of rolandic and other 
 
rhythms
read more »
http://www.archive.org/details/research3&reCache=1
 
 
Detecting Biosignals with the Emotiv EPOC headset : a review, 
 
Université de Mons, web presentation
CASTERMANS, T.,
Detection of biosignals with Emotiv EPOC - a critical review
read more »
http://www.slideshare.net/iMALorg/detecting-biosignals-with-the-
 
emotiv-epoc-headset-a-review
 
 
ADASTRA project
ANTON ANDREEV
Adastra is a BCI application written in Microsoft C#. Adastra can 
 
work in combination with OpenViBE BCI application. Adastra also 
 
supports native access to Emotiv EPOC. Several machine learning 
 
algorithms are supported including Linear Discriminant Analysis, 
 
Multi - Layer Perceptron and Support Vector Machines
read more »
http://code.google.com/p/adastra/
 
 
 
Published Papers
NeuroPhone: brain-mobile phone interface using a wireless EEG 
 
headset. Paper presented at the Proceedings of the second ACM 
 
SIGCOMM workshop on Networking, systems, and applications on 
 
mobile handhelds
CAMPBELL, A., CHOUDHURY, T., HU, S., LU, H., MUKERJEE, M. K., 
 
RABBI, M., ET AL. (2010).
Neural signals are everywhere just like mobile phones. We propose 
 
to use neural signals to control mobile phones for hands-free, 
 
silent and effortless human-mobile interaction. Until recently, 
 
devices for detecting neural signals have been costly, bulky and 
 
fragile. We present the design, implementation and evaluation of 
 
the NeuroPhone system, which allows neural signals to drive mobile 
 
phone applications on the iPhone using cheap off-the-shelf 
 
wireless electroencephalography (EEG) headsets. We demonstrate a 
 
brain-controlled address book dialing app, which works on similar 
 
principles to P300-speller brain-computer interfaces: the phone 
 
flashes a sequence of photos of contacts from the...
read more »
http://emotiv.com/researchers/www.cs.dartmouth.edu/~tanzeem/pubs/n
 
europhone.pdf
 
 
 
 
 
Classification of primitive shapes using brain–computer 
 
interfaces, Computer Aided Design
ESFAHANI, E., SUNDARARAJAN, V.
Brain–computer interfaces (BCIs) are recent developments in 
 
alternative technologies of user interaction. The purpose of this 
 
paper is to explore the potential of BCIs as user interfaces for 
 
CAD systems. The paper describes experiments and algorithms that 
 
use the BCI to distinguish between primitive shapes that are 
 
imagined by a user. Users wear an electroencephalogram (EEG) 
 
headset and imagine the shape of a cube, sphere, cylinder, pyramid 
 
or a cone. The EEG headset collects brain activity from 14 
 
locations on the scalp. The data is analyzed with independent 
 
component analysis (ICA) and the Hilbert–Huang Transform (HHT). 
 
The features of interest are the marginal...
read more »
http://dx.doi.org/10.1016/j.cad.2011.04.008
 
 
Biofeedback in Virtual Reality Applications and Gaming, University 
 
of Massachusetts Lowell. Introduction to Biosensors. Spring 2011
TOM C. IANCOVICI, SEBASTIAN OSORIO, AND BONIE ROSARIO, JR
Video games and virtual reality, despite their origination over 
 
thirty years ago, have been commonly associated with traditional 
 
input devices. These devices, such as remote controllers, 
 
joysticks, and keyboards, not only lack innovation in this day and 
 
age, but they also do not adequately fit the needs of emerging 
 
virtual reality applications or their users. Biofeedback 
 
techniques, on the other hand, allow a user to have better control 
 
and be more immersed in a virtual world than with current input 
 
devices. EEG-based sensors utilize a user’s brain waves as a 
 
means to directly interact with the virtual environment in ways 
 
that are more natural than physical movement. GSR/HRV-based 
 
sensors allow...
read more »
http://dx.doi.org/10.1016/j.cad.2011.04.008
 
 
 
 
Published Papers
Automatic detection of EEG artefacts arising from head movements, 
 
32nd Annual International Conference of the IEEE EMBS, 2010
SIMON O’ REGAN, STEPHEN FAUL, AND WILLIAM MARNANE
The need for reliable detection of artefacts in raw and processed 
 
EEG is widely acknowledged. In this paper, we present the results 
 
of an investigation into appropriate features for artefact 
 
detection in the REACT ambulatory EEG system. The study focuses on 
 
EEG artefacts arising from head movement. The use of one 
 
generalised movement artefact class to detect movement artefacts 
 
is proposed. Temporal, frequency, and entropy-based features are 
 
evaluated using Kolmogorov- Smirnov and Wilcoxon rank-sum non-
 
parametric tests, Mutual Information Evaluation Function and 
 
Linear Discriminant Analysis. Results indicate good separation 
 
between normal EEG and artefacts arising from head movement, 
 
providing...
read more »
http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5702924
 
 
Research Use of Emotiv EPOC, P300 and Emotiv EPOC: Does Emotiv 
 
EPOC capture real EEG?, web blog
EKANAYAKE, H
Critical evaluation of research use of Emotiv EPOC - P300 accuracy
read more »
http://neurofeedback.visaduma.info/emotivresearch.htm
 
 
 
 
 
 
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