公表論文・文献リスト
Emotivの開発キットを使用した実験・研究が世界中で行われています。今までに公表された論文および文献のリストを下に整理しておきます。レファレンスとしてご利用ください。
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2012年
WANG, S., ESFAHANI, E., SUNDARARAJAN, V.
"Evaluation of SSVEP as passive feedback for improving the performance of Brain Machine Interfaces"
Proc. IDETC/CIE 2012.
Research in brain-computer interfaces have focused primarily on motor imagery tasks such as those involving movement of a cursor or other objects on a computer screen. In such applica-tions, it is important to detect when the user is interested in moving an object and when the user is not active in this task. This paper evaluates the steady state visual evoked potential (SSVEP) as a feedback mechanism to confirm the mental state of the user during motor imagery. These potentials are evoked when a subject looks at a flashing objects of interest. Four dif-ferent experiments are conducted in this paper. Subjects are asked to imagine the movement of flashing object in a given direction. If...
http://www.me.ucr.edu/~etarkeshesfahan/ASME2012.pdf
RAMI N. KHUSHABAA, LUKE GREENACREB, SARATH KODAGODAA, JORDAN LOUVIEREB, SANDRA BURKEB, GAMINI DISSANAYAKE
"Choice Modeling and the Brain: A Study on the Electroencephalogram (EEG) of Preferences"
J. Expert Systems with Applications, 15 May 2012.
Choice conjures the idea of a directed selection of a desirable action or object, motivated by internal likes and dislikes, or other such preferences. However, such internal processes are simply the domain of our human physiology. Understanding the physiological processes of decision making across a variety of contexts is a central aim in decision science as it has a great potential to further progress decision research. As a pilot study in this field, this paper explores the nature of decision making by examining the associated brain activity, Electroencephalogram (EEG), of people to understand how the brain responds while undertaking choices designed to elicit the subjects’ preferences....
http://dx.doi.org/10.1016/j.eswa.2012.04.084
2011年
PAVEL BOBROV, ALEXANDER FROLOV, CHARLES CANTOR, IRINA FEDULOVA, MIKHAIL BAKHNYAN, ALEXANDER ZHAVORONKOV
"Brain-Computer Interface Based on Generation of Visual Images"
PLoS ONE 6(6): e20674 (2011). doi:10.1371/journal.pone.0020674
This paper examines the task of recognizing EEG patterns that correspond to performing three mental tasks: relaxation and
imagining of two types of pictures: faces and houses. The experiments were performed using two EEG headsets: BrainProducts ActiCap and Emotiv EPOC. The Emotiv headset becomes widely used in consumer BCI application allowing for conducting large-scale EEG experiments in the future. Since classification accuracy significantly exceeded the level of random classification during the first three days of the experiment with EPOC headset, a control experiment was performed on the fourth day using ActiCap. The control experiment has shown that utilization of high-quality research equipment...
http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0020674
A. STOPCZYNSKI, J. E. LARSEN, C. STAHLHUT, M. K. PETERSEN, & L. K. HANSEN
"A smartphone interface for a wireless EEG headset with real-time 3D reconstruction"
Affective Computing and Intelligent Interaction (ACII 2011)
We demonstrate a fully functional handheld brain scanner consisting of a low-cost 14-channel EEG headset with a wireless connection to a smartphone, enabling minimally invasive EEG monitoring in naturalistic settings. The smartphone provides a touch-based interface with real-time brain state decoding and 3D reconstruction
http://www2.imm.dtu.dk/pubdb/views/publication_details.php?id=6123
O. SOURINA, Y. LIU
"A Fractal-based Algorithm of Emotion Recognition from EEG using Arousal-valence model"
In Proc. Biosignals 2011, Rome, 26-29 Jan, pp.209-214, 2011.
Emotion recognition from EEG could be used in many applications as it allows us to know the “inner” emotion regardless of the human facial expression, behaviour, or verbal communication. In this paper, we proposed and described a novel fractal dimension (FD) based emotion recognition algorithm using an Arousal-Valence emotion model. FD values calculated from the EEG signal recorded from the corresponding brain lobes are mapped to the 2D emotion model. The proposed algorithm allows us to recognize emotions that could be defined by arousal and valence levels. Only 3 electrodes are needed for the emotions recognition. Higuchi and box-counting algorithms...
http://www3.ntu.edu.sg/home/eosourina/Papers/OSBIOSIGNALS_66_CR.pdf
M. K. PETERSEN, C. STAHLHUT, A. STOPCZYNSKI, J. E. LARSEN, & L. K. HANSEN
"Smartphones get emotional: mind reading images and reconstructing the neural sources"
1st workshop on machine learning for affective computing (MLAC) at the Affective Computing and Intelligent Interaction (ACII 2011)
Combining a 14 channel neuroheadset with a smartphone to capture and process brain imaging data, we demonstrate the ability to distinguish among emotional responses reflected in different scalp potentials when viewing pleasant and unpleasant pictures compared to neutral content. Clustering independent components across subjects we are able to remove artifacts and identify common sources of synchronous brain activity, consistent with earlier findings based on conventional EEG equipment. Applying a Bayesian approach to reconstruct the neural sources not only facilitates differentiation of emotional responses but may also provide an intuitive interface for interacting with a 3D rendered model of...
http://www2.imm.dtu.dk/pubdb/views/publication_details.php?id=6124
Emotiv Experimenter, An experimentation and mind-reading
application for the Emotiv EPOC, Princeton University 2011
MICHAEL ADELSON
This report describes the development and features of
Experimenter, an application based on the EEG capabilities of the
Emotiv EPOC headset. As a research tool, Experimenter allows a
variety of experiments based on classic stimulus-presentation
paradigms to be run using the Emotiv. Unlike most EEG setups,
however, Experimenter not only records data but also attempts
online analysis and classification of the incoming data stream.
With the proper experimental setup, then, Experimenter can be used
as a simple mind-reading application. Experiment and application
design, sample procedures, classification techniques, results, and
technical details are discussed.
read more »
http://compmem.princeton.edu/experimenter/
Vol. 6, No. 2 (2011) 107 – 133. (in press)
P. INVENTADO, R. LEGASPI, M. SUAREZ, M. NUMAO
Many researchers have shown the effectiveness of affective ITS for
supporting student learning. Support provided to students is
usually presented through pedagogical agents capable of expressing
emotions through facial expressions, gestures and synthesized
speech. Dialogue content is important as it contains information
that will help the student learn new information, further
understand concepts or correct misconceptions. Although these
interventions are based on existing theories, there are still
cases when feedback may not fit students as they are very diverse
and can be in very different contexts. One very important aspect
to consider is how students appraise the feedback given by an
ITS....
read more »
http://emotiv.com/researchers/www.apsce.net/ICCE2010/papers/c1/sho
rt%20paper/C1SP165.pdf
ABE: An Agent-Based Software Architecture for a Multimodal Emotion
Recognition Framework 9th Working IEEE/IFIP Conference on Software
Architecture (WICSA), 187-193, 2011
GONZALEZ-SANCHEZ, J., CHAVEZ-ECHEAGARAY, M.E., ATKINSON, R.
BURLESON, W
The computer's ability to recognize human emotional states given
physiological signals is gaining in popularity to create
empathetic systems such as learning environments, health care
systems and videogames. Despite that, there are few frameworks,
libraries, architectures, or software tools, which allow systems
developers to easily integrate emotion recognition into their
software projects. The work reported here offers a first step to
fill this gap in the lack of frameworks and models, addressing:
(a) the modeling of an agent-driven component-based architecture
for multimodal emotion recognition, called ABE, and (b) the use of
ABE to implement a multimodal emotion recognition...
read more »
http://dx.doi.org/10.1109/WICSA.2011.32
2010年
P-300 Rhythm Detection Using ANFIS Algorithm and Wavelet Feature
Extraction in EEG Signals, Proceedings of the World Congress on
Engineering and Computer Science Vol 1, 963-968, 2010
JUAN MANUEL RAMíREZ-CORTES, VICENTE ALARCON-AQUINO, GERARDO
ROSAS-CHOLULA, PILAR GOMEZ-GIL, JORGE ESCAMILLA-AMBROSIO
P300 evoked potential is an electroencephalographic (EEG) signal
obtained at the central-parietal region of the brain in response
to rare or unexpected events. In this work, an experiment on the
detection of a P-300 rhythm for potential applications on brain
computer interfaces (BCI) using an Adaptive Neuro Fuzzy algorithm
(ANFIS) is presented. The P300 evoked potential is obtained from
visual stimuli followed by a motor response from the subject. The
EEG signals are obtained with a 14 electrodes Emotiv EPOC headset.
Preprocessing of the signals includes denoising and blind source
separation using an Independent Component Analysis algorithm. The
P300 rhythm is detected...
read more »
http://emotiv.com/researchers/www.iaeng.org/publication/IMECS2010/
IMECS2010_pp963-968.pdf
A User Study of Visualization Effectiveness Using EEG and
Cognitive Load, Computer Graphics Forum Proc. of IEEE EuroGraphics
Symposium on Visualization (EuroVis) 30(3) 201
E.W. ANDERSON, K. C. POTTER, L. E. MATZEN, J. F. SHEPHERD, G. A.
PRESTON, C. SILVA
Effectively evaluating visualization techniques is a difficult
task often assessed through feedback from user studies and expert
evaluations. This work presents an alternative approach to
visualization evaluation in which brain activity is passively
recorded using electroencephalography (EEG). These measurements
are used to compare different visualization techniques in terms of
the burden they place on a viewer’s cognitive resources. In this
paper, EEG signals and response times are recorded while users
interpret different representations of data distributions. This
information is processed to provide insight into the cognitive
load imposed on the viewer. This paper describes the design...
read more »
http://www.sci.utah.edu/~eranders/
Rehabilitation and Restoration of Hand Control following Stroke
Using Ipsilateral Cortical Physiology, Dissertation, Washington
University in St Louis 2010
SAM B. FOK, RAPHAEL SCHWARTZ, CHARLES D. HOLMES
Stroke and traumatic brain injury (TBI) cause long-term,
unilateral loss of motor control due to brain damage on the
opposing (contralateral) side of the body. Conventional
neurological therapies have been found ineffective in
rehabilitating upper-limb function after stroke. Brain computer
interfaces (BCIs), devices that tap directly into brain signals,
show promise in providing rehabilitation but remain in research.
Also, BCIs cannot work if the target signals have been eliminated
due to injury. Therefore we present a novel BCI, the IpsiHand,
which combines advances in neurophysiology, electronics, and
rehabilitation. Recent studies show that during hand movement,
the...
read more »
http://aac-rerc.psu.edu/wordpressmu/RESNA-
SDC/2011/04/27/ipsihand-direct-recoupling-of-intention-and-
movement-washington-university-in-st-louis/
Predicting student emotions resulting from appraisal of ITS
feedback, Research and Practice in Technology Enhanced Learning,
Emotional instant messaging with the Epoc headset, M.S thesis.,
University of Maryland, Baltimore County, 2010, 114 pages; 1488509
WRIGHT, FRANKLIN PIERCE
Interpersonal communication benefits greatly from the emotional
information encoded by facial expression, body language, and tone
of voice, however this information is noticeably missing from
typical instant message communication. This work investigates how
instant message communication can be made richer by including
emotional information provided by the Epoc headset. First, a study
establishes that the Epoc headset is capable of inferring some
measures of affect with reasonable accuracy. Then, the novel
EmoChat application is introduced which uses the Epoc headset to
convey facial expression and levels of basic affective states
during instant messaging sessions. A study compares the
emotionality...
read more »
http://www.slideshare.net/fwrigh2/emochat-emotional-instant-
messaging-with-the-epoc-headset
Biosignals with the Emotiv EPOC headset : a review, Université de
Mons, web presentation
CASTERMANS, T
Critical evaluation of collection of biosignals using Emotiv EPOC
read more »
http://www.slideshare.net/iMALorg/detecting-biosignals-with-the-
emotiv-epoc-headset-a-review
Theta Rhythm (emotion) and the aphpa rhythm (attention) EEG,
Foundations’s Dr Jordi Mas I Manjon (online 2011)
DR JORDI MAS I MANJON
Extensive studies of EPOC for detection of rolandic and other
rhythms
read more »
http://www.archive.org/details/research3&reCache=1
Detecting Biosignals with the Emotiv EPOC headset : a review,
Université de Mons, web presentation
CASTERMANS, T.,
Detection of biosignals with Emotiv EPOC - a critical review
read more »
http://www.slideshare.net/iMALorg/detecting-biosignals-with-the-
emotiv-epoc-headset-a-review
ADASTRA project
ANTON ANDREEV
Adastra is a BCI application written in Microsoft C#. Adastra can
work in combination with OpenViBE BCI application. Adastra also
supports native access to Emotiv EPOC. Several machine learning
algorithms are supported including Linear Discriminant Analysis,
Multi - Layer Perceptron and Support Vector Machines
read more »
http://code.google.com/p/adastra/
Published Papers
NeuroPhone: brain-mobile phone interface using a wireless EEG
headset. Paper presented at the Proceedings of the second ACM
SIGCOMM workshop on Networking, systems, and applications on
mobile handhelds
CAMPBELL, A., CHOUDHURY, T., HU, S., LU, H., MUKERJEE, M. K.,
RABBI, M., ET AL. (2010).
Neural signals are everywhere just like mobile phones. We propose
to use neural signals to control mobile phones for hands-free,
silent and effortless human-mobile interaction. Until recently,
devices for detecting neural signals have been costly, bulky and
fragile. We present the design, implementation and evaluation of
the NeuroPhone system, which allows neural signals to drive mobile
phone applications on the iPhone using cheap off-the-shelf
wireless electroencephalography (EEG) headsets. We demonstrate a
brain-controlled address book dialing app, which works on similar
principles to P300-speller brain-computer interfaces: the phone
flashes a sequence of photos of contacts from the...
read more »
http://emotiv.com/researchers/www.cs.dartmouth.edu/~tanzeem/pubs/n
europhone.pdf
Classification of primitive shapes using brain–computer
interfaces, Computer Aided Design
ESFAHANI, E., SUNDARARAJAN, V.
Brain–computer interfaces (BCIs) are recent developments in
alternative technologies of user interaction. The purpose of this
paper is to explore the potential of BCIs as user interfaces for
CAD systems. The paper describes experiments and algorithms that
use the BCI to distinguish between primitive shapes that are
imagined by a user. Users wear an electroencephalogram (EEG)
headset and imagine the shape of a cube, sphere, cylinder, pyramid
or a cone. The EEG headset collects brain activity from 14
locations on the scalp. The data is analyzed with independent
component analysis (ICA) and the Hilbert–Huang Transform (HHT).
The features of interest are the marginal...
read more »
http://dx.doi.org/10.1016/j.cad.2011.04.008
Biofeedback in Virtual Reality Applications and Gaming, University
of Massachusetts Lowell. Introduction to Biosensors. Spring 2011
TOM C. IANCOVICI, SEBASTIAN OSORIO, AND BONIE ROSARIO, JR
Video games and virtual reality, despite their origination over
thirty years ago, have been commonly associated with traditional
input devices. These devices, such as remote controllers,
joysticks, and keyboards, not only lack innovation in this day and
age, but they also do not adequately fit the needs of emerging
virtual reality applications or their users. Biofeedback
techniques, on the other hand, allow a user to have better control
and be more immersed in a virtual world than with current input
devices. EEG-based sensors utilize a user’s brain waves as a
means to directly interact with the virtual environment in ways
that are more natural than physical movement. GSR/HRV-based
sensors allow...
read more »
http://dx.doi.org/10.1016/j.cad.2011.04.008
Published Papers
Automatic detection of EEG artefacts arising from head movements,
32nd Annual International Conference of the IEEE EMBS, 2010
SIMON O’ REGAN, STEPHEN FAUL, AND WILLIAM MARNANE
The need for reliable detection of artefacts in raw and processed
EEG is widely acknowledged. In this paper, we present the results
of an investigation into appropriate features for artefact
detection in the REACT ambulatory EEG system. The study focuses on
EEG artefacts arising from head movement. The use of one
generalised movement artefact class to detect movement artefacts
is proposed. Temporal, frequency, and entropy-based features are
evaluated using Kolmogorov- Smirnov and Wilcoxon rank-sum non-
parametric tests, Mutual Information Evaluation Function and
Linear Discriminant Analysis. Results indicate good separation
between normal EEG and artefacts arising from head movement,
providing...
read more »
http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5702924
Research Use of Emotiv EPOC, P300 and Emotiv EPOC: Does Emotiv
EPOC capture real EEG?, web blog
EKANAYAKE, H
Critical evaluation of research use of Emotiv EPOC - P300 accuracy
read more »
http://neurofeedback.visaduma.info/emotivresearch.htm
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