公表論文・文献リスト
	Emotivの開発キットを使用した実験・研究が世界中で行われています。今までに公表された論文および文献のリストを下に整理しておきます。レファレンスとしてご利用ください。
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	2012年
	WANG, S., ESFAHANI, E., SUNDARARAJAN, V.
	"Evaluation of SSVEP as passive feedback for improving the performance of Brain Machine Interfaces"
	Proc. IDETC/CIE 2012.
	
	Research in brain-computer interfaces have focused primarily on motor imagery tasks such as those involving movement of a cursor or other objects on a computer screen. In such applica-tions, it is important to detect when the user is interested in moving an object and when the user is not active in this task. This paper evaluates the steady state visual evoked potential (SSVEP) as a feedback mechanism to confirm the mental state of the user during motor imagery. These potentials are evoked when a subject looks at a flashing objects of interest. Four dif-ferent experiments are conducted in this paper. Subjects are asked to imagine the movement of flashing object in a given direction. If...
	http://www.me.ucr.edu/~etarkeshesfahan/ASME2012.pdf
	
	RAMI N. KHUSHABAA, LUKE GREENACREB, SARATH KODAGODAA, JORDAN LOUVIEREB, SANDRA BURKEB, GAMINI DISSANAYAKE
	"Choice Modeling and the Brain: A Study on the Electroencephalogram (EEG) of Preferences"
	J. Expert Systems with Applications, 15 May 2012.
	
	Choice conjures the idea of a directed selection of a desirable action or object, motivated by internal likes and dislikes, or other such preferences. However, such internal processes are simply the domain of our human physiology. Understanding the physiological processes of decision making across a variety of contexts is a central aim in decision science as it has a great potential to further progress decision research. As a pilot study in this field, this paper explores the nature of decision making by examining the associated brain activity, Electroencephalogram (EEG), of people to understand how the brain responds while undertaking choices designed to elicit the subjects’ preferences....
	http://dx.doi.org/10.1016/j.eswa.2012.04.084
	 
	2011年
	PAVEL BOBROV, ALEXANDER FROLOV, CHARLES CANTOR, IRINA FEDULOVA, MIKHAIL BAKHNYAN, ALEXANDER ZHAVORONKOV
	"Brain-Computer Interface Based on Generation of Visual Images"
	PLoS ONE 6(6): e20674 (2011). doi:10.1371/journal.pone.0020674
	
	This paper examines the task of recognizing EEG patterns that correspond to performing three mental tasks: relaxation and 
	imagining of two types of pictures: faces and houses. The experiments were performed using two EEG headsets: BrainProducts ActiCap and Emotiv EPOC. The Emotiv headset becomes widely used in consumer BCI application allowing for conducting large-scale EEG experiments in the future. Since classification accuracy significantly exceeded the level of random classification during the first three days of the experiment with EPOC headset, a control experiment was performed on the fourth day using ActiCap.  The control experiment has shown that utilization of high-quality research equipment...
	http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0020674
	
	
		A. STOPCZYNSKI, J. E. LARSEN, C. STAHLHUT, M. K. PETERSEN, & L. K. HANSEN
		"A smartphone interface for a wireless EEG headset with real-time 3D reconstruction"
		Affective Computing and Intelligent Interaction (ACII 2011)
		
		We demonstrate a fully functional handheld brain scanner consisting of a low-cost 14-channel EEG headset with a wireless connection to a smartphone, enabling minimally invasive EEG monitoring in naturalistic settings. The smartphone provides a touch-based interface with real-time brain state decoding and 3D reconstruction
		http://www2.imm.dtu.dk/pubdb/views/publication_details.php?id=6123
	 
	O. SOURINA, Y. LIU
	"A Fractal-based Algorithm of Emotion Recognition from EEG using Arousal-valence model"
	In Proc. Biosignals 2011, Rome, 26-29 Jan, pp.209-214, 2011.
	
	Emotion recognition from EEG could be used in many applications as it allows us to know the “inner” emotion regardless of the human facial expression, behaviour, or verbal communication. In this paper, we proposed and described a novel fractal dimension (FD) based emotion recognition algorithm using an Arousal-Valence emotion model. FD values calculated from the EEG signal recorded from the corresponding brain lobes are mapped to the 2D emotion model. The proposed algorithm allows us to recognize emotions that could be defined by arousal and valence levels. Only 3 electrodes are needed for the emotions recognition. Higuchi and box-counting algorithms...
	http://www3.ntu.edu.sg/home/eosourina/Papers/OSBIOSIGNALS_66_CR.pdf
	
	M. K. PETERSEN, C. STAHLHUT, A. STOPCZYNSKI, J. E. LARSEN, & L. K. HANSEN
	"Smartphones get emotional: mind reading images and reconstructing the neural sources"
	1st workshop on machine learning for affective computing (MLAC) at the Affective Computing and Intelligent Interaction (ACII 2011)
	
	Combining a 14 channel neuroheadset with a smartphone to capture and process brain imaging data, we demonstrate the ability to distinguish among emotional responses reflected in different scalp potentials when viewing pleasant and unpleasant pictures compared to neutral content. Clustering independent components across subjects we are able to remove artifacts and identify common sources of synchronous brain activity, consistent with earlier findings based on conventional EEG equipment. Applying a Bayesian approach to reconstruct the neural sources not only facilitates differentiation of emotional responses but may also provide an intuitive interface for interacting with a 3D rendered model of...
	http://www2.imm.dtu.dk/pubdb/views/publication_details.php?id=6124
	 
	 
	 
	Emotiv Experimenter, An experimentation and mind-reading 
	 
	application for the Emotiv EPOC, Princeton University 2011
	MICHAEL ADELSON
	This report describes the development and features of 
	 
	Experimenter, an application based on the EEG capabilities of the 
	 
	Emotiv EPOC headset. As a research tool, Experimenter allows a 
	 
	variety of experiments based on classic stimulus-presentation 
	 
	paradigms to be run using the Emotiv. Unlike most EEG setups, 
	 
	however, Experimenter not only records data but also attempts 
	 
	online analysis and classification of the incoming data stream. 
	 
	With the proper experimental setup, then, Experimenter can be used 
	 
	as a simple mind-reading application. Experiment and application 
	 
	design, sample procedures, classification techniques, results, and 
	 
	technical details are discussed.
	read more »
	http://compmem.princeton.edu/experimenter/
	 
	 
	
		Vol. 6, No. 2 (2011) 107 – 133. (in press)
	
		P. INVENTADO, R. LEGASPI, M. SUAREZ, M. NUMAO
	
		Many researchers have shown the effectiveness of affective ITS for 
	
		 
	
		supporting student learning. Support provided to students is 
	
		 
	
		usually presented through pedagogical agents capable of expressing 
	
		 
	
		emotions through facial expressions, gestures and synthesized 
	
		 
	
		speech. Dialogue content is important as it contains information 
	
		 
	
		that will help the student learn new information, further 
	
		 
	
		understand concepts or correct misconceptions. Although these 
	
		 
	
		interventions are based on existing theories, there are still 
	
		 
	
		cases when feedback may not fit students as they are very diverse 
	
		 
	
		and can be in very different contexts. One very important aspect 
	
		 
	
		to consider is how students appraise the feedback given by an 
	
		 
	
		ITS....
	
		read more »
	
		http://emotiv.com/researchers/www.apsce.net/ICCE2010/papers/c1/sho
	
		 
	
		rt%20paper/C1SP165.pdf
	
		 
	
		
			ABE: An Agent-Based Software Architecture for a Multimodal Emotion 
		
			 
		
			Recognition Framework 9th Working IEEE/IFIP Conference on Software 
		
			 
		
			Architecture (WICSA), 187-193, 2011
		
			GONZALEZ-SANCHEZ, J., CHAVEZ-ECHEAGARAY, M.E., ATKINSON, R. 
		
			 
		
			BURLESON, W
		
			The computer's ability to recognize human emotional states given 
		
			 
		
			physiological signals is gaining in popularity to create 
		
			 
		
			empathetic systems such as learning environments, health care 
		
			 
		
			systems and videogames. Despite that, there are few frameworks, 
		
			 
		
			libraries, architectures, or software tools, which allow systems 
		
			 
		
			developers to easily integrate emotion recognition into their 
		
			 
		
			software projects. The work reported here offers a first step to 
		
			 
		
			fill this gap in the lack of frameworks and models, addressing: 
		
			 
		
			(a) the modeling of an agent-driven component-based architecture 
		
			 
		
			for multimodal emotion recognition, called ABE, and (b) the use of 
		
			 
		
			ABE to implement a multimodal emotion recognition...
		
			read more »
		
			http://dx.doi.org/10.1109/WICSA.2011.32
	 
	
		 
 
	2010年
	 
	P-300 Rhythm Detection Using ANFIS Algorithm and Wavelet Feature 
	 
	Extraction in EEG Signals, Proceedings of the World Congress on 
	 
	Engineering and Computer Science Vol 1, 963-968, 2010
	JUAN MANUEL RAMíREZ-CORTES, VICENTE ALARCON-AQUINO, GERARDO 
	 
	ROSAS-CHOLULA, PILAR GOMEZ-GIL, JORGE ESCAMILLA-AMBROSIO
	P300 evoked potential is an electroencephalographic (EEG) signal 
	 
	obtained at the central-parietal region of the brain in response 
	 
	to rare or unexpected events. In this work, an experiment on the 
	 
	detection of a P-300 rhythm for potential applications on brain 
	 
	computer interfaces (BCI) using an Adaptive Neuro Fuzzy algorithm 
	 
	(ANFIS) is presented. The P300 evoked potential is obtained from 
	 
	visual stimuli followed by a motor response from the subject. The 
	 
	EEG signals are obtained with a 14 electrodes Emotiv EPOC headset. 
	 
	Preprocessing of the signals includes denoising and blind source 
	 
	separation using an Independent Component Analysis algorithm. The 
	 
	P300 rhythm is detected...
	read more »
	http://emotiv.com/researchers/www.iaeng.org/publication/IMECS2010/
	 
	IMECS2010_pp963-968.pdf
	 
	 
	 
	A User Study of Visualization Effectiveness Using EEG and 
	 
	Cognitive Load, Computer Graphics Forum Proc. of IEEE EuroGraphics 
	 
	Symposium on Visualization (EuroVis) 30(3) 201
	E.W. ANDERSON, K. C. POTTER, L. E. MATZEN, J. F. SHEPHERD, G. A. 
	 
	PRESTON, C. SILVA
	Effectively evaluating visualization techniques is a difficult 
	 
	task often assessed through feedback from user studies and expert 
	 
	evaluations. This work presents an alternative approach to 
	 
	visualization evaluation in which brain activity is passively 
	 
	recorded using electroencephalography (EEG). These measurements 
	 
	are used to compare different visualization techniques in terms of 
	 
	the burden they place on a viewer’s cognitive resources. In this 
	 
	paper, EEG signals and response times are recorded while users 
	 
	interpret different representations of data distributions. This 
	 
	information is processed to provide insight into the cognitive 
	 
	load imposed on the viewer. This paper describes the design...
	read more »
	http://www.sci.utah.edu/~eranders/
	 
	 
	Rehabilitation and Restoration of Hand Control following Stroke 
	 
	Using Ipsilateral Cortical Physiology, Dissertation, Washington 
	 
	University in St Louis 2010
	SAM B. FOK, RAPHAEL SCHWARTZ, CHARLES D. HOLMES
	Stroke and traumatic brain injury (TBI) cause long-term, 
	 
	unilateral loss of motor control due to brain damage on the 
	 
	opposing (contralateral) side of the body. Conventional 
	 
	neurological therapies have been found ineffective in 
	 
	rehabilitating upper-limb function after stroke. Brain computer 
	 
	interfaces (BCIs), devices that tap directly into brain signals, 
	 
	show promise in providing rehabilitation but remain in research. 
	 
	Also, BCIs cannot work if the target signals have been eliminated 
	 
	due to injury. Therefore we present a novel BCI, the IpsiHand, 
	 
	which combines advances in neurophysiology, electronics, and 
	 
	rehabilitation. Recent studies show that during hand movement, 
	 
	the...
	read more »
	http://aac-rerc.psu.edu/wordpressmu/RESNA-
	 
	SDC/2011/04/27/ipsihand-direct-recoupling-of-intention-and-
	 
	movement-washington-university-in-st-louis/
	 
	 
	Predicting student emotions resulting from appraisal of ITS 
	 
	feedback, Research and Practice in Technology Enhanced Learning, 
	 
	 
	 
	 
	Emotional instant messaging with the Epoc headset, M.S thesis., 
	 
	University of Maryland, Baltimore County, 2010, 114 pages; 1488509
	WRIGHT, FRANKLIN PIERCE
	Interpersonal communication benefits greatly from the emotional 
	 
	information encoded by facial expression, body language, and tone 
	 
	of voice, however this information is noticeably missing from 
	 
	typical instant message communication. This work investigates how 
	 
	instant message communication can be made richer by including 
	 
	emotional information provided by the Epoc headset. First, a study 
	 
	establishes that the Epoc headset is capable of inferring some 
	 
	measures of affect with reasonable accuracy. Then, the novel 
	 
	EmoChat application is introduced which uses the Epoc headset to 
	 
	convey facial expression and levels of basic affective states 
	 
	during instant messaging sessions. A study compares the 
	 
	emotionality...
	read more »
	http://www.slideshare.net/fwrigh2/emochat-emotional-instant-
	 
	messaging-with-the-epoc-headset
	 
	 
	 
	 
	Biosignals with the Emotiv EPOC headset : a review, Université de 
	 
	Mons, web presentation
	CASTERMANS, T
	Critical evaluation of collection of biosignals using Emotiv EPOC
	read more »
	http://www.slideshare.net/iMALorg/detecting-biosignals-with-the-
	 
	 
	emotiv-epoc-headset-a-review
	 
	 
	Theta Rhythm (emotion) and the aphpa rhythm (attention) EEG, 
	 
	Foundations’s Dr Jordi Mas I Manjon (online 2011)
	DR JORDI MAS I MANJON
	Extensive studies of EPOC for detection of rolandic and other 
	 
	rhythms
	read more »
	http://www.archive.org/details/research3&reCache=1
	 
	 
	Detecting Biosignals with the Emotiv EPOC headset : a review, 
	 
	Université de Mons, web presentation
	CASTERMANS, T.,
	Detection of biosignals with Emotiv EPOC - a critical review
	read more »
	http://www.slideshare.net/iMALorg/detecting-biosignals-with-the-
	 
	emotiv-epoc-headset-a-review
	 
	 
	ADASTRA project
	ANTON ANDREEV
	Adastra is a BCI application written in Microsoft C#. Adastra can 
	 
	work in combination with OpenViBE BCI application. Adastra also 
	 
	supports native access to Emotiv EPOC. Several machine learning 
	 
	algorithms are supported including Linear Discriminant Analysis, 
	 
	Multi - Layer Perceptron and Support Vector Machines
	read more »
	http://code.google.com/p/adastra/
	 
	 
	 
	Published Papers
	NeuroPhone: brain-mobile phone interface using a wireless EEG 
	 
	headset. Paper presented at the Proceedings of the second ACM 
	 
	SIGCOMM workshop on Networking, systems, and applications on 
	 
	mobile handhelds
	CAMPBELL, A., CHOUDHURY, T., HU, S., LU, H., MUKERJEE, M. K., 
	 
	RABBI, M., ET AL. (2010).
	Neural signals are everywhere just like mobile phones. We propose 
	 
	to use neural signals to control mobile phones for hands-free, 
	 
	silent and effortless human-mobile interaction. Until recently, 
	 
	devices for detecting neural signals have been costly, bulky and 
	 
	fragile. We present the design, implementation and evaluation of 
	 
	the NeuroPhone system, which allows neural signals to drive mobile 
	 
	phone applications on the iPhone using cheap off-the-shelf 
	 
	wireless electroencephalography (EEG) headsets. We demonstrate a 
	 
	brain-controlled address book dialing app, which works on similar 
	 
	principles to P300-speller brain-computer interfaces: the phone 
	 
	flashes a sequence of photos of contacts from the...
	read more »
	http://emotiv.com/researchers/www.cs.dartmouth.edu/~tanzeem/pubs/n
	 
	europhone.pdf
	 
	 
	 
	 
	 
	Classification of primitive shapes using brain–computer 
	 
	interfaces, Computer Aided Design
	ESFAHANI, E., SUNDARARAJAN, V.
	Brain–computer interfaces (BCIs) are recent developments in 
	 
	alternative technologies of user interaction. The purpose of this 
	 
	paper is to explore the potential of BCIs as user interfaces for 
	 
	CAD systems. The paper describes experiments and algorithms that 
	 
	use the BCI to distinguish between primitive shapes that are 
	 
	imagined by a user. Users wear an electroencephalogram (EEG) 
	 
	headset and imagine the shape of a cube, sphere, cylinder, pyramid 
	 
	or a cone. The EEG headset collects brain activity from 14 
	 
	locations on the scalp. The data is analyzed with independent 
	 
	component analysis (ICA) and the Hilbert–Huang Transform (HHT). 
	 
	The features of interest are the marginal...
	read more »
	http://dx.doi.org/10.1016/j.cad.2011.04.008
	 
	 
	Biofeedback in Virtual Reality Applications and Gaming, University 
	 
	of Massachusetts Lowell. Introduction to Biosensors. Spring 2011
	TOM C. IANCOVICI, SEBASTIAN OSORIO, AND BONIE ROSARIO, JR
	Video games and virtual reality, despite their origination over 
	 
	thirty years ago, have been commonly associated with traditional 
	 
	input devices. These devices, such as remote controllers, 
	 
	joysticks, and keyboards, not only lack innovation in this day and 
	 
	age, but they also do not adequately fit the needs of emerging 
	 
	virtual reality applications or their users. Biofeedback 
	 
	techniques, on the other hand, allow a user to have better control 
	 
	and be more immersed in a virtual world than with current input 
	 
	devices. EEG-based sensors utilize a user’s brain waves as a 
	 
	means to directly interact with the virtual environment in ways 
	 
	that are more natural than physical movement. GSR/HRV-based 
	 
	sensors allow...
	read more »
	http://dx.doi.org/10.1016/j.cad.2011.04.008
	 
	 
	 
	 
	Published Papers
	Automatic detection of EEG artefacts arising from head movements, 
	 
	32nd Annual International Conference of the IEEE EMBS, 2010
	SIMON O’ REGAN, STEPHEN FAUL, AND WILLIAM MARNANE
	The need for reliable detection of artefacts in raw and processed 
	 
	EEG is widely acknowledged. In this paper, we present the results 
	 
	of an investigation into appropriate features for artefact 
	 
	detection in the REACT ambulatory EEG system. The study focuses on 
	 
	EEG artefacts arising from head movement. The use of one 
	 
	generalised movement artefact class to detect movement artefacts 
	 
	is proposed. Temporal, frequency, and entropy-based features are 
	 
	evaluated using Kolmogorov- Smirnov and Wilcoxon rank-sum non-
	 
	parametric tests, Mutual Information Evaluation Function and 
	 
	Linear Discriminant Analysis. Results indicate good separation 
	 
	between normal EEG and artefacts arising from head movement, 
	 
	providing...
	read more »
	http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5702924
	 
	 
	Research Use of Emotiv EPOC, P300 and Emotiv EPOC: Does Emotiv 
	 
	EPOC capture real EEG?, web blog
	EKANAYAKE, H
	Critical evaluation of research use of Emotiv EPOC - P300 accuracy
	read more »
	http://neurofeedback.visaduma.info/emotivresearch.htm
	 
	 
	 
	 
	 
	 
	
			
			
			
			
			
				
				
	
	
	
		
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